Here are the full patch notes: Improvements:

Added a pop-up to inform players who play on the public 1.0.5 build with an old AMD card to play on the fixAMD branch Added several bits of missing localisation that remained in English until now Added a cinematic for the discovery of the Academy Added a failure tooltip on ships in the fleet list if the Drag’n’Drop between flotillas wasn’t possible Improved the planet destruction tooltip error message Fleets Labels for cargo Ships are now hidden

User Interface improvements:

Changed the custom faction button from “Add” to “Custom Factions” Improved the Game Creation screen to show that the faction portrait is clickable

Bug fixes:

Fixed an issue with saves with broken deposits Fixed an issue with several faction traits that weren’t functional with custom factions Fixed an issue with the Cravers Prime ship skin: it can now be used in custom factions with the Cravers affinity Fixed an issue in multiplayer where players remained stuck in the loading screen after quitting to main menu if they used custom factions created by the host Fixed an issue in Multiplayer where the nodes discovery status of remote players was not properly saved by the host Fixed an issue with the Implant Beacon battle action which was unavailable because the fleet was erroneously considered “busy” Fixed an issue with the end of turn timer not resolving encounters Fixed an exploit with technologies: they can’t be traded to prevent Scientific Victory exploits Fixed an issue with custom factions that couldn’t be created with more than 7 faction traits in Multiplayer Fixed some diplomacy localization lines for custom factions Fixed an issue with minor factions spending all their Dust on colonization that they couldn’t achieve Players won’t be able to save during the end turn anymore Fixed vined systems bonus/malus only applied to Unfallen Fixed an issue with troops count Fixed an issue with the Unfallen vine action feedback which was displayed for all orbiting fleets Added a failure tooltip in galaxy view to inform the user when the curiosities that he wants to explore with probes are already in the queue construction Fixed an issue on the Asian font which corrupted them overtime Fixed double click on ship allowing to see ship design even if ship is not editable or hidden Fixed an issue with the feedback of Third Vodyani population collection bonus Fixed the Amateur and Kingpin Executive traits Fixed the Center of Light and Life and Harmony of the Heart improvements which had incorrect pre-requisites, allowing them to be built multiple times Removed Home System Depletion from the Cravers Affinity to move it to the population trait Extreme Foremen Changed the faction trait “Strange but Bad” faction trait cost from 10 to -10 Fixed Apathetic/Fervent colonists traits Fixed Blockade Breakers trait Added the Naturalists population trait Fixed the Singularity creation and destruction sound effects Fixed the Luxuries Lottery system improvement Fixed the Righteous Fury law Fixed an issue where the failure condition didn’t work properly in a competitive quest when players were the first to colonize a system Fixed an issue with a parasitic sound heard during the beginning of turn Fixed an issue with the final reward of the Riftborn main quest Fixed an issue where the Unfallen couldn’t use the spaceport

Balancing improvements: SPONSORED

Reduced the effect of the Vodyani Dust for Alms improvement from 25% to 50% of Dust converted into Essence Changed the Papers Please hero skill: increased manpower refill rate gain on skills Changed the Conscription Genius hero skill: doubled manpower gain Changed the Bespoke Arms hero skill: increased damage given to the hero ship Changed the Sensitive Systems hero skill: changed vision range bonus from % to flat Fixed the Infallible Authority hero skill: it is now not as strong Increased the Riftborn colonizer cost, as they do not have to manage migration to outpost Decreased Cravers depletion points per turn from +2 to +1 Added a temporary bonus to population collection level 3 for the Lumeris Fixed Permanent Monsoon tooltip: it now displays -10 Happiness Wonders & Unique buildings are now impacted by the game speed Fixed an issue that made conquest victory require a lower percentage of the galaxy to win while in an alliance Fixed the Lumeris buyout improvement “Workers’ Campus” being allowed to be built multiple times

AI:

Fixed the AI abusive migration Fixed an issue with the AI stuck in an infinite battle Added transitions so the AI is not stuck in war when Peace or an Alliance is signed Fixed an error that occurred when the game was saved at the beginning of the turn

Quests:

Fixed an issue where the Academy quest chapter 1 part 1 didn’t resolve like a normal competitive quest Fixed an issue where the Academy quest on minor factions didn’t trigger the next quest after it failed Fixed an issue with the Vodyani quest chapter 1 part 2 where the second choice didn’t work with custom factions Fixed an issue with the Vodyani quest chapter 1 where the objective used to be obsolete Fixed an issue with the United Empire “The Cult of the Strongman” quest where the player didn’t receive any reward upon completion Fixed an issue where spawning fleets to destroy in Academy quest 3-B were too far from the Academy Added a missing pre-requisite to the pre-Metaplot Academy quests to make sure Academy must be found in the first place Fixed an issue with the 10/10 With Spice quest: it will now be triggered only after the 50th turn (in normal speed) Fixed an issue where the Academy quest “Build the Academy” didn’t work as expected, preventing players from reaching the next Academy chapter Fixed and issue where the Academy quest was spawning Pirate fleets instead of the Vodyani fleets as suggested in the lore ENFER ship can be dragged into the hangar in the Sophons main quest

Have you installed Endless Space 2 Update 1.0.5? Does this patch also bring issues of its own? Let us know in the comment section below. RELATED STORIES YOU NEED TO CHECK OUT:

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