Ali Brown, director of graphics engineering at Cloud Imperium Games, said in a post on the official Star Citizen community forums that the game is transitioning to the Vulkan API since it supports multiple platforms, including Windows 7, 8, 10 and Linux. In contrast, DirectX 12 limits its support to Windows 10 only. Brown explains: Although Vulkan is a low-level graphics API, it is still able to use the GPU in a more effective way than previous versions of DirectX and OpenGL. As a result, the frame rates get better and the CPU usage lowers in games. Brown, nevertheless, did not completely brush aside the prospect of a DirectX 12 support for Star Citizen sooner or later. He adds: Do you agree with Cloud Imperium Games’ decision to make the switch to the Vulkan API? Share your thoughts in the comments.

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